Gets whether an anchor is persistent.
Gets the UUID string of a persisted anchor or null if the anchor is not persisted.
Destroy an anchor.
Fire an event, all additional arguments are passed on to the event listener.
Name of event to fire.
Optionalarg1: any
First argument that is passed to the event handler.
Optionalarg2: any
Second argument that is passed to the event handler.
Optionalarg3: any
Third argument that is passed to the event handler.
Optionalarg4: any
Fourth argument that is passed to the event handler.
Optionalarg5: any
Fifth argument that is passed to the event handler.
Optionalarg6: any
Sixth argument that is passed to the event handler.
Optionalarg7: any
Seventh argument that is passed to the event handler.
Optionalarg8: any
Eighth argument that is passed to the event handler.
Self for chaining.
Removes the persistent UUID of an anchor from the underlying system. This effectively makes the anchor non-persistent, so it will not be restored in future WebXR sessions.
Optionalcallback: XrAnchorForgetCallback
Optional callback function to be called when the anchor has been forgotten or if an error occurs.
Test if there are any handlers bound to an event name.
The name of the event to test.
True if the object has handlers bound to the specified event name.
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
Use this form to remove all listeners matching a name (and optionally callback/scope). To remove a single known subscription, prefer retaining the EventHandle returned by EventHandler#on / EventHandler#once and calling its EventHandle#off: it removes exactly that subscription and is faster (no scan of the callback list).
Optionalname: string
Name of the event to unbind.
Optionalcallback: HandleEventCallback
Function to be unbound.
Optionalscope: any
Scope that was used as the this when the event is fired.
Self for chaining.
const handler = () => {};
obj.on('test', handler);
obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this
Attach an event handler to an event.
Name of the event to bind the callback to.
Function that is called when event is fired. Note the callback is limited to 8 arguments.
Optionalscope: any = ...
Object to use as 'this' when the event is fired, defaults to current this.
An event handle. For later removal, prefer retaining this handle and calling its EventHandle#off over EventHandler#off with a name/callback: it removes exactly this subscription and is faster (no scan of the callback list).
Attach an event handler to an event. This handler will be removed after being fired once.
Name of the event to bind the callback to.
Function that is called when event is fired. Note the callback is limited to 8 arguments.
Optionalscope: any = ...
Object to use as 'this' when the event is fired, defaults to current this.
An event handle. For removal before it fires, prefer retaining this handle and calling its EventHandle#off over EventHandler#off with a name/callback: it removes exactly this subscription and is faster (no scan of the callback list).
Persists the anchor between WebXR sessions by generating a universally unique identifier (UUID) for the anchor. This UUID can be used later to restore the anchor from the underlying system. Note that the underlying system may have a limit on the number of anchors that can be persisted per origin.
Optionalcallback: XrAnchorPersistCallback
Optional callback function to be called when the persistent UUID has been generated or if an error occurs.
StaticEVENT_Fired when an anchor's position and/or rotation is changed.
StaticEVENT_Fired when an anchor is destroyed.
StaticEVENT_Fired when an anchor has been forgotten.
StaticEVENT_Fired when an anchor has been persisted. The handler is passed the UUID string that can be used to restore this anchor.
An anchor keeps track of a position and rotation that is fixed relative to the real world. This allows the application to adjust the location of virtual objects placed in the scene in a way that helps with maintaining the illusion that the placed objects are really present in the user's environment.